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ANNO 1800

Client:
Ubisoft | Blue Byte

Team:
Tobias Mannewitz – Creative Direction
Benjamin Schulte - 3D Artist
Grzegorz Rutkowski - Illustrator

FINAL. Actually the client version has more sky on top to make room for the "Anno 1800" header. All 3D elements have been carefully painted over to get to the traditionell media look we were after.

FINAL. Actually the client version has more sky on top to make room for the "Anno 1800" header. All 3D elements have been carefully painted over to get to the traditionell media look we were after.

Supporting the scene with 3D to accurately define light and shadow, while at the same time introduce more exactness for the ship's construction.

Supporting the scene with 3D to accurately define light and shadow, while at the same time introduce more exactness for the ship's construction.

One of the Initial sketches to capture the overall scene and vibe.

One of the Initial sketches to capture the overall scene and vibe.